Stephen J. Turnbull wrote:
Mike Kupfer writes:
> Hmm. mouse-drag-modeline works by identifying the window that the
> modeline is for, and then shrinking or growing the window by 1 or more
> lines. It calculates the number of lines to grow/shrink by comparing
> the Y position of the mouse with the current boundaries of the window.
Doesn't that seem like a hack to you? IMO, a real GUI app would
simply move the modeline by as many pixels as you dragged the mouse,
and clip the Emacs windows accordingly (perhaps leaving partial lines
exposed).
Yeah, I guess it's sort of a hack, but it might be the best that's
possible given the object model and the available primitives. I haven't
gotten my head wrapped around all this well enough to say anything more
definite.
mike
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