>>>> "Ben" == Ben Wing <ben(a)666.com>
writes:
Ben> Make sure your spec is window-system-independent and that you
Ben> address Hrvoje's points w.r.t. bold, underline, inverse, etc.
IMO, a font is necessarily window-system-dependent because it is a set
of _rendered_ glyphs. People often have preferences over bitmap, Type
1, and TrueType renderings of the "same" font once they see them
on-screen. How can you hope to be window-system-independent when
there are implementation dependencies _within_ window systems?
We need a way to specify face properties independently of window
systems, both for WhatYouSeeIsGoodEnoughForGovernmentWork previewers
and for user convenience. We also need to be able to specify font
properties in an implementation-dependent way at the implementation
level. I don't see what's wrong with making that available to users
who want the fine control on a specific system for WhenYouWontSettle-
ForLessThanTheVeryBest.
And how about user-defined faces that use user-defined fonts (eg, for
a game)? How do we propose to fit those into a generic scheme of face
properties?
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