Thomas Mittelstaedt wrote:
Could reproduce the crash,
Okay, thanks.
but your patch fails to apply with both
hunks. Have a very recent mercurial version.
Oops, sorry. I'll resync with the xemacs-beta repo tomorrow (I hope)
and generate a new patch. (Or should I sync with the xemacs repo?)
I've done some more testing of my patch, and the only issue I've run
into so far is that dragging the modeline doesn't look right. The mouse
can get too far from the modeline before the modeline moves. I think
this is really a bug in mouse-drag-modeline. I'll add a fix for it to
my patch.
mike
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