Jan Vroonhof <vroonhof(a)math.ethz.ch> writes:
I found it. It is due to a race condition in the Xt timeout code.
This
condition is triggered more easily in the D&D code as there only Xt
events are processed not XEmacs ones. Basically there too many ques
involved. The NT people need to look at there code whether they copied
the bug.
The patch fixes the bug for me (phhh, thanxx, I don't think that I would have
found it...).
Don't ya love race conditions?
Nope. But what would we do without them ;-)
Regards,
Oliver.