[Xlock-develop] xlockmore-5.30ALPHA04 released
David A Bagley
bagleyd at gwyn.tux.org
Mon Feb 1 19:35:20 EST 2010
Hi again
biof added this time with updates in all other GL modes. init_GL can now
be used without change. So far all the GL modes require at least:
typedef struct
...
#ifdef WIN32
HGLRC glx_context; /* hRC */
#else
GLXContext *glx_context;
#endif
} gearsstruct;
and this
#ifdef WIN32
wglMakeCurrent(hdc, gp->glx_context);
#else
glXMakeCurrent(display, window, *(gp->glx_context));
#endif
so here is a C puzzle for you... find a way to eliminate the first or second
or both (hdc is a global variable so thats part is easy).
I also tried to convert juggler3d and fire. fire I got working but it still
lacked the xpm ground and tree. juggler3d and molecule still need font info.
--
5.30ALPHA04
biof, cage, gears, moebius, morph3d, rubik, skewb, stairs added to
Windows version.
skewb mode now scrambles, taken out of unstable category.
Undo a cleanup as xlock exits on startup with a BadWindow on
pievwm and tvtwm.
--
Cheers,
/X\ David A. Bagley
(( X bagleyd at tux.org http://www.tux.org/~bagleyd/
\X/ xlockmore and more
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