[Xlock-develop] xlockmore-5.30ALPHA04 released

David A Bagley bagleyd at gwyn.tux.org
Mon Feb 1 19:35:20 EST 2010


Hi again

biof added this time with updates in all other GL modes.  init_GL can now
be used without change.  So far all the GL modes require at least:
typedef struct
...
#ifdef WIN32
  HGLRC       glx_context; /* hRC */
#else
  GLXContext *glx_context;
#endif
} gearsstruct;

and this
#ifdef WIN32
        wglMakeCurrent(hdc, gp->glx_context);
#else
        glXMakeCurrent(display, window, *(gp->glx_context));
#endif

so here is a C puzzle for you... find a way to eliminate the first or second
or both (hdc is a global variable so thats part is easy).


I also tried to convert juggler3d and fire.  fire I got working but it still
lacked the xpm ground and tree.  juggler3d and molecule still need font info.

--
5.30ALPHA04
  biof, cage, gears, moebius, morph3d, rubik, skewb, stairs added to
    Windows version.
  skewb mode now scrambles, taken out of unstable category.
  Undo a cleanup as xlock exits on startup with a BadWindow on
    pievwm and tvtwm.
--
Cheers,
 /X\  David A. Bagley
(( X  bagleyd at tux.org     http://www.tux.org/~bagleyd/
 \X/  xlockmore and more


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