1 new commit in fsf-compat:
https://bitbucket.org/xemacs/fsf-compat/commits/a7f07ad493ca/
Changeset: a7f07ad493ca
User: jamesjer
Date: 2014-05-07 21:26:30
Summary: Add button.el from Emacs.
See <CAHCOHQ=LEV_eFzV_ZZA9G=d3JqRQDD7a0wP8dVLVH_PL7PRGzw(a)mail.gmail.com> in
xemacs-patches.
Affected #: 3 files
diff -r 0998c837f4f326480a8d4ea8cff61b1ff3306728 -r
a7f07ad493caeb6a8b93ecb66840f40012603cd6 ChangeLog
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,17 +1,6 @@
-2014-04-02 Michael Sperber <mike(a)xemacs.org>
+2014-05-06 Jerry James <james(a)xemacs.org>
- * subr-fsf.el (wholenump, declare-function): Two trivial functions
- from GNU Emacs.
-
-2013-12-03 Michael Sperber <mike(a)xemacs.org>
-
- * timer.el (timer-activate-when-idle): Only call `activate-timer'
- on non-active-timers.
-
-2013-02-20 Michael Sperber <mike(a)xemacs.org>
-
- * overlay.el (copy-overlay, remove-overlays): Add functions from
- GNU Emacs.
+ * button.el: New. From Emacs 24.3.
2009-08-14 Norbert Koch <viteno(a)xemacs.org>
diff -r 0998c837f4f326480a8d4ea8cff61b1ff3306728 -r
a7f07ad493caeb6a8b93ecb66840f40012603cd6 Makefile
--- a/Makefile
+++ b/Makefile
@@ -29,6 +29,7 @@
EXTRA_SOURCES = README
-ELCS = overlay.elc thingatpt.elc timer.elc x-popup-menu.elc goto-addr.elc subr-fsf.elc
+ELCS = button.elc goto-addr.elc overlay.elc thingatpt.elc timer.elc \
+ x-popup-menu.elc
include ../../XEmacs.rules
diff -r 0998c837f4f326480a8d4ea8cff61b1ff3306728 -r
a7f07ad493caeb6a8b93ecb66840f40012603cd6 button.el
--- /dev/null
+++ b/button.el
@@ -0,0 +1,520 @@
+;;; button.el --- clickable buttons
+;;
+;; Copyright (C) 2001-2014 Free Software Foundation, Inc.
+;;
+;; Author: Miles Bader <miles(a)gnu.org>
+;; Keywords: extensions
+;; Package: emacs
+;;
+;; This file is part of XEmacs.
+;;
+;; XEmacs is free software: you can redistribute it and/or modify
+;; it under the terms of the GNU General Public License as published by
+;; the Free Software Foundation, either version 3 of the License, or
+;; (at your option) any later version.
+
+;; XEmacs is distributed in the hope that it will be useful,
+;; but WITHOUT ANY WARRANTY; without even the implied warranty of
+;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+;; GNU General Public License for more details.
+
+;; You should have received a copy of the GNU General Public License
+;; along with GNU Emacs. If not, see <
http://www.gnu.org/licenses/>.
+
+;;; Commentary:
+;;
+;; This package defines functions for inserting and manipulating
+;; clickable buttons in Emacs buffers, such as might be used for help
+;; hyperlinks, etc.
+;;
+;; In some ways it duplicates functionality also offered by the
+;; `widget' package, but the button package has the advantage that it
+;; is (1) much faster, (2) much smaller, and (3) much, much, simpler
+;; (the code, that is, not the interface).
+;;
+;; Buttons can either use extents, in which case the button is
+;; represented by the extent itself, or text-properties, in which case
+;; the button is represented by a marker or buffer-position pointing
+;; somewhere in the button. In the latter case, no markers into the
+;; buffer are retained, which is important for speed if there are are
+;; extremely large numbers of buttons. Note however that if there is
+;; an existing face text-property at the site of the button, the
+;; button face may not be visible. Using extents avoids this.
+;;
+;; Using `define-button-type' to define default properties for buttons
+;; is not necessary, but it is encouraged, since doing so makes the
+;; resulting code clearer and more efficient.
+;;
+
+;;; Code:
+
+
+;; Globals
+
+(defface button '((t (:underline t)))
+ "Default face used for buttons."
+:group 'faces)
+
+(defvar button-map
+ (let ((map (make-sparse-keymap 'button-map)))
+ ;; The following definition needs to avoid using escape sequences that
+ ;; might get converted to ^M when building loaddefs.el
+ (define-key map [(control ?m)] 'push-button)
+ (define-key map [button2] 'push-button)
+ map)
+ "Keymap used by buttons.")
+
+(defvar button-buffer-map
+ (let ((map (make-sparse-keymap 'button-buffer-map)))
+ (define-key map [?\t] 'forward-button)
+ (define-key map "\e\t" 'backward-button)
+ (define-key map [backtab] 'backward-button)
+ map)
+ "Keymap useful for buffers containing buttons.
+Mode-specific keymaps may want to use this as their parent keymap.")
+
+;; Default properties for buttons
+(put 'default-button 'face 'button)
+(put 'default-button 'mouse-face 'highlight)
+(put 'default-button 'keymap button-map)
+(put 'default-button 'type 'button)
+;; action may be either a function to call, or a marker to go to
+(put 'default-button 'action 'ignore)
+(put 'default-button 'help-echo "mouse-2, RET: Push this button")
+;; Make extent buttons go away if their underlying text is deleted.
+(put 'default-button 'detachable t)
+;; Prevent insertions adjacent to the text-property buttons from
+;; inheriting its properties.
+(put 'default-button 'rear-nonsticky t)
+
+;; A `category-symbol' property for the default button type
+(put 'button 'button-category-symbol 'default-button)
+
+
+;; Button types (which can be used to hold default properties for buttons)
+
+;; Because button-type properties are inherited by buttons using the
+;; special `category' property (implemented by both extents and
+;; text-properties), we need to store them on a symbol to which the
+;; `category' properties can point. Instead of using the symbol that's
+;; the name of each button-type, however, we use a separate symbol (with
+;; `-button' appended, and uninterned) to store the properties. This is
+;; to avoid name clashes.
+
+;; [this is an internal function]
+(defsubst button-category-symbol (type)
+ "Return the symbol used by button-type TYPE to store properties.
+Buttons inherit them by setting their `category' property to that symbol."
+ (or (get type 'button-category-symbol)
+ (error "Unknown button type `%s'" type)))
+
+;;;###autoload
+(defun define-button-type (name &rest properties)
+ "Define a `button type' called NAME (a symbol).
+The remaining arguments form a sequence of PROPERTY VALUE pairs,
+specifying properties to use as defaults for buttons with this type
+\(a button's type may be set by giving it a `type' property when
+creating the button, using the :type keyword argument).
+
+In addition, the keyword argument :supertype may be used to specify a
+button-type from which NAME inherits its default property values
+\(however, the inheritance happens only when NAME is defined; subsequent
+changes to a supertype are not reflected in its subtypes)."
+ (let ((catsym (make-symbol (concat (symbol-name name) "-button")))
+ (super-catsym
+ (button-category-symbol
+ (or (plist-get properties 'supertype)
+ (plist-get properties :supertype)
+ 'button))))
+ ;; Provide a link so that it's easy to find the real symbol.
+ (put name 'button-category-symbol catsym)
+ ;; Initialize NAME's properties using the global defaults.
+ (let ((default-props (symbol-plist super-catsym)))
+ (while default-props
+ (put catsym (pop default-props) (pop default-props))))
+ ;; Add NAME as the `type' property, which will then be returned as
+ ;; the type property of individual buttons.
+ (put catsym 'type name)
+ ;; Add the properties in PROPERTIES to the real symbol.
+ (while properties
+ (let ((prop (pop properties)))
+ (when (eq prop :supertype)
+ (setq prop 'supertype))
+ (put catsym prop (pop properties))))
+ ;; Make sure there's a `supertype' property
+ (unless (get catsym 'supertype)
+ (put catsym 'supertype 'button))
+ name))
+
+(defun button-type-put (type prop val)
+ "Set the button-type TYPE's PROP property to VAL."
+ (put (button-category-symbol type) prop val))
+
+(defun button-type-get (type prop)
+ "Get the property of button-type TYPE named PROP."
+ (get (button-category-symbol type) prop))
+
+(defun button-type-subtype-p (type supertype)
+ "Return t if button-type TYPE is a subtype of SUPERTYPE."
+ (or (eq type supertype)
+ (and type
+ (button-type-subtype-p (button-type-get type 'supertype)
+ supertype))))
+
+
+;; Button properties and other attributes
+
+(defun button-start (button)
+ "Return the position at which BUTTON starts."
+ (if (extentp button)
+ (extent-start-position button)
+ ;; Must be a text-property button.
+ (or (previous-single-property-change (1+ button) 'button)
+ (point-min))))
+
+(defun button-end (button)
+ "Return the position at which BUTTON ends."
+ (if (extentp button)
+ (extent-end-position button)
+ ;; Must be a text-property button.
+ (or (next-single-property-change button 'button)
+ (point-max))))
+
+(defun button-get (button prop)
+ "Get the property of button BUTTON named PROP."
+ (cond ((extentp button)
+ (or (extent-property button prop)
+ (let ((category (extent-property button 'category)))
+ (when category
+ (get category prop)))))
+ ((button--area-button-p button)
+ (get-text-property (cdr button)
+ prop (button--area-button-string button)))
+ (t ; Must be a text-property button.
+ (get-text-property button prop))))
+
+(defun button-put (button prop val)
+ "Set BUTTON's PROP property to VAL."
+ ;; Treat some properties specially.
+ (cond ((memq prop '(type :type))
+ ;; We translate a `type' property a `category' property, since
+ ;; that's what's actually used by extents/text-properties for
+ ;; inheriting properties.
+ (setq prop 'category)
+ (setq val (button-category-symbol val)))
+ ((eq prop 'category)
+ ;; Disallow updating the `category' property directly.
+ (error "Button `category' property may not be set directly")))
+ ;; Add the property.
+ (cond ((extentp button)
+ (set-extent-property button prop val))
+ ((button--area-button-p button)
+ (setq button (button--area-button-string button))
+ (put-text-property 0 (length button) prop val button))
+ (t ; Must be a text-property button.
+ (put-text-property
+ (or (previous-single-property-change (1+ button) 'button)
+ (point-min))
+ (or (next-single-property-change button 'button)
+ (point-max))
+ prop val))))
+
+;;;###autoload
+(defun button-activate (button &optional use-mouse-action)
+ "Call BUTTON's action property.
+If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
+instead of its normal action; if the button has no mouse-action,
+the normal action is used instead.
+
+The action can either be a marker or a function. If it's a
+marker then goto it. Otherwise if it is a function then it is
+called with BUTTON as only argument. BUTTON is either an
+extent, a buffer position, or (for buttons in the mode-line or
+header-line) a string."
+ (let ((action (or (and use-mouse-action (button-get button 'mouse-action))
+ (button-get button 'action))))
+ (if (markerp action)
+ (save-selected-window
+ (select-window (display-buffer (marker-buffer action)))
+ (goto-char action)
+ (recenter 0))
+ (funcall action button))))
+
+(defun button-label (button)
+ "Return BUTTON's text label."
+ (if (button--area-button-p button)
+ (substring-no-properties (button--area-button-string button))
+ (buffer-substring-no-properties (button-start button)
+ (button-end button))))
+
+(defsubst button-type (button)
+ "Return BUTTON's button-type."
+ (button-get button 'type))
+
+(defun button-has-type-p (button type)
+ "Return t if BUTTON has button-type TYPE, or one of TYPE's subtypes."
+ (button-type-subtype-p (button-get button 'type) type))
+
+(defun button--area-button-p (b)
+ "Return non-nil if BUTTON is an area button.
+Such area buttons are used for buttons in the mode-line and header-line."
+ (stringp (car-safe b)))
+
+(defalias 'button--area-button-string #'car)
+
+;; Creating extent buttons
+
+;;;###autoload
+(defun make-button (beg end &rest properties)
+ "Make a button from BEG to END in the current buffer.
+The remaining arguments form a sequence of PROPERTY VALUE pairs,
+specifying properties to add to the button.
+In addition, the keyword argument :type may be used to specify a
+button-type from which to inherit other properties; see
+`define-button-type'.
+
+Also see `make-text-button', `insert-button'."
+ (when (> beg end)
+ (setq beg (prog1 end (setq end beg))))
+ (let ((extent (make-extent beg end)))
+ (set-extent-property extent 'start-open t)
+ (while properties
+ (button-put extent (pop properties) (pop properties)))
+ ;; Put a pointer to the button in the extent, so it's easy to get
+ ;; when we don't actually have a reference to the extent.
+ (set-extent-property extent 'button extent)
+ ;; If the user didn't specify a type, use the default.
+ (unless (extent-property extent 'category)
+ (set-extent-property extent 'category 'default-button))
+ ;; EXTENT is the button, so return it
+ extent))
+
+;;;###autoload
+(defun insert-button (label &rest properties)
+ "Insert a button with the label LABEL.
+The remaining arguments form a sequence of PROPERTY VALUE pairs,
+specifying properties to add to the button.
+In addition, the keyword argument :type may be used to specify a
+button-type from which to inherit other properties; see
+`define-button-type'.
+
+Also see `insert-text-button', `make-button'."
+ (apply #'make-button
+ (prog1 (point) (insert label))
+ (point)
+ properties))
+
+
+;; Creating text-property buttons
+
+;;;###autoload
+(defun make-text-button (beg end &rest properties)
+ "Make a button from BEG to END in the current buffer.
+The remaining arguments form a sequence of PROPERTY VALUE pairs,
+specifying properties to add to the button.
+In addition, the keyword argument :type may be used to specify a
+button-type from which to inherit other properties; see
+`define-button-type'.
+
+This function is like `make-button', except that the button is actually
+part of the text instead of being a property of the buffer. That is,
+this function uses text properties, the other uses extents.
+Creating large numbers of buttons can also be somewhat faster
+using `make-text-button'. Note, however, that if there is an existing
+face property at the site of the button, the button face may not be visible.
+You may want to use `make-button' in that case.
+
+BEG can also be a string, in which case it is made into a button.
+
+Also see `insert-text-button'."
+ (let ((object nil)
+ (type-entry
+ (or (plist-member properties 'type)
+ (plist-member properties :type))))
+ (when (stringp beg)
+ (setq object beg beg 0 end (length object)))
+ ;; Disallow setting the `category' property directly.
+ (when (plist-get properties 'category)
+ (error "Button `category' property may not be set directly"))
+ (if (null type-entry)
+ ;; The user didn't specify a `type' property, use the default.
+ (setq properties (cons 'category (cons 'default-button properties)))
+ ;; The user did specify a `type' property. Translate it into a
+ ;; `category' property, which is what's actually used by
+ ;; text-properties for inheritance.
+ (setcar type-entry 'category)
+ (setcar (cdr type-entry)
+ (button-category-symbol (car (cdr type-entry)))))
+ ;; Now add all the text properties at once
+ (add-text-properties beg end
+ ;; Each button should have a non-eq `button'
+ ;; property so that next-single-property-change can
+ ;; detect boundaries reliably.
+ (cons 'button (cons (list t) properties))
+ object)
+ ;; Return something that can be used to get at the button.
+ (or object beg)))
+
+(defun insert-text-button (label &rest properties)
+ "Insert a button with the label LABEL.
+The remaining arguments form a sequence of PROPERTY VALUE pairs,
+specifying properties to add to the button.
+In addition, the keyword argument :type may be used to specify a
+button-type from which to inherit other properties; see
+`define-button-type'.
+
+This function is like `insert-button', except that the button is
+actually part of the text instead of being a property of the buffer.
+Creating large numbers of buttons can also be somewhat faster using
+`insert-text-button'.
+
+Also see `make-text-button'."
+ (apply #'make-text-button
+ (prog1 (point) (insert label))
+ (point)
+ properties))
+
+
+;; Finding buttons in a buffer
+
+;;;###autoload
+(defun button-at (pos)
+ "Return the button at position POS in the current buffer, or nil.
+If the button at POS is a text property button, the return value
+is a marker pointing to POS."
+ (let ((button (get-char-property pos 'button)))
+ (if (or (extentp button) (null button))
+ button
+ ;; Must be a text-property button; return a marker pointing to it.
+ (copy-marker pos t))))
+
+;;;###autoload
+(defun next-button (pos &optional count-current)
+ "Return the next button after position POS in the current buffer.
+If COUNT-CURRENT is non-nil, count any button at POS in the search,
+instead of starting at the next button."
+ (unless count-current
+ ;; Search for the next button boundary.
+ (setq pos (next-single-char-property-change pos 'button)))
+ (and (< pos (point-max))
+ (or (button-at pos)
+ ;; We must have originally been on a button, and are now in
+ ;; the inter-button space. Recurse to find a button.
+ (next-button pos))))
+
+;;;###autoload
+(defun previous-button (pos &optional count-current)
+ "Return the previous button before position POS in the current buffer.
+If COUNT-CURRENT is non-nil, count any button at POS in the search,
+instead of starting at the next button."
+ (let ((button (button-at pos)))
+ (if button
+ (if count-current
+ button
+ ;; We started out on a button, so move to its start and look
+ ;; for the previous button boundary.
+ (setq pos (previous-single-char-property-change
+ (button-start button) 'button))
+ (let ((new-button (button-at pos)))
+ (if new-button
+ ;; We are in a button again; this can happen if there
+ ;; are adjacent buttons (or at bob).
+ (unless (= pos (button-start button)) new-button)
+ ;; We are now in the space between buttons.
+ (previous-button pos))))
+ ;; We started out in the space between buttons.
+ (setq pos (previous-single-char-property-change pos 'button))
+ (or (button-at pos)
+ (and (> pos (point-min))
+ (button-at (1- pos)))))))
+
+
+;; User commands
+
+;;;###autoload
+(defun push-button (&optional pos use-mouse-action)
+ "Perform the action specified by a button at location POS.
+POS may be either a buffer position or a mouse-event. If
+USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
+instead of its normal action; if the button has no mouse-action,
+the normal action is used instead. The action may be either a
+function to call or a marker to display and is invoked using
+`button-activate' (which see).
+
+POS defaults to point, except when `push-button' is invoked
+interactively as the result of a mouse-event, in which case, the
+mouse event is used.
+If there's no button at POS, do nothing and return nil, otherwise
+return t."
+ (interactive
+ (list (if (mouse-event-p last-command-event) last-command-event (point))))
+ (if (and (not (integerp pos)) (eventp pos))
+ ;; POS is a mouse event; switch to the proper window/buffer
+ (with-current-buffer (event-buffer pos)
+ (if (event-over-text-area-p pos)
+ (push-button (event-point pos) t)
+ (button-activate (event-point pos) t)))
+ ;; POS is just normal position
+ (let ((button (button-at (or pos (point)))))
+ (when button
+ (button-activate button use-mouse-action)
+ t))))
+
+;;;###autoload
+(defun forward-button (n &optional wrap display-message)
+ "Move to the Nth next button, or Nth previous button if N is negative.
+If N is 0, move to the start of any button at point.
+If WRAP is non-nil, moving past either end of the buffer continues from the
+other end.
+If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
+Any button with a non-nil `skip' property is skipped over.
+Returns the button found."
+ (interactive "p\nd\nd")
+ (let (button)
+ (if (zerop n)
+ ;; Move to start of current button
+ (if (setq button (button-at (point)))
+ (goto-char (button-start button)))
+ ;; Move to Nth next button
+ (let ((iterator (if (> n 0) #'next-button #'previous-button))
+ (wrap-start (if (> n 0) (point-min) (point-max)))
+ opoint fail)
+ (setq n (abs n))
+ (setq button t) ; just to start the loop
+ (while (and (null fail) (> n 0) button)
+ (setq button (funcall iterator (point)))
+ (when (and (not button) wrap)
+ (setq button (funcall iterator wrap-start t)))
+ (when button
+ (goto-char (button-start button))
+ ;; Avoid looping forever (e.g., if all the buttons have
+ ;; the `skip' property).
+ (cond ((null opoint)
+ (setq opoint (point)))
+ ((= opoint (point))
+ (setq fail t)))
+ (unless (button-get button 'skip)
+ (setq n (1- n)))))))
+ (if (null button)
+ (error (if wrap "No buttons!" "No more buttons"))
+ (let ((msg (and display-message (button-get button 'help-echo))))
+ (when msg
+ (message "%s" msg)))
+ button)))
+
+;;;###autoload
+(defun backward-button (n &optional wrap display-message)
+ "Move to the Nth previous button, or Nth next button if N is negative.
+If N is 0, move to the start of any button at point.
+If WRAP is non-nil, moving past either end of the buffer continues from the
+other end.
+If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
+Any button with a non-nil `skip' property is skipped over.
+Returns the button found."
+ (interactive "p\nd\nd")
+ (forward-button (- n) wrap display-message))
+
+
+(provide 'button)
+
+;;; button.el ends here
Repository URL:
https://bitbucket.org/xemacs/fsf-compat/
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